![]() I personally think it's one of the most all-around solid combinations in the game. Darkest Dungeon allows multitude of playstyles, it is up to you to find a way to work around the challenges the game throws at you, experiment until you find yours, this post has lots of party compostions that work for me, but you shouldnt follow them step by step, mess them up, change some skills, try a hero I didnt mention, find your own style. You do lose out on a stun, but you gain in accuracy. If you're feeling confident, replace the Vestal with an Arbalest for the extra mark synergy and suppressing fire's accuracy debuff. ![]() If you end up in a battle with two Fungal scratchers remaining, have him guard the MAA in first position and laugh as they miss for 10 consecutive turns while your Vestal heals everyone back to full.Īlso, there are enough high prot, high health enemies that the HM's mark is totally worth using. Houndmaster with dodge trinkets becomes virtually invincible after using Guard dog once or twice, as quite a few of the enemies appear to have low base accuracy. Having both of the classes with Guard abilities is helpful against the high single-target damage enemies (giants and scratchers, along with enemies that mark targets). Vestal - Bounty Hunter - Houndmaster - Man At Arms When he get 80 damage resist and can shield 50 of the party as well as attacking on the enemies turn with a 50 chance. I recently had a very successful Champion run with the following party: The Crusader might work, but replace the Shieldbreaker with Man-At-Arms.
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